You can understand a podcast about sleepand answer questions about it.
15
Step 2
Reading The Nightmare
You can understand a text about a paintingand answer questions about it.
15
Step 3
Vocabulary and irregular verbs
You can understand and use vocabulary about dreams. The irregular verbs: to wear, to win and to write.
15
Step 4
Grammar Conditionals
You can understand and usethe third conditional.
10
Step 5
Speaking Role play
You canhave a discussion about dreams.
10
Step 6
Writing The Nightmare revisited
You can write about paintings depicting nightmares.
20
Step 7
Evaluation
Reflect on what you have learnt.
5
Step 8
Extra Just a dream
Step 1 - Listening
Reasons you need a nap
You are going to listen to a podcast about sleep. Sleep is supposed to be a time of peace and relaxation.
But if you have a sleep disorder, it's a nightmare. Why you need a nap?
Listen to the podcast and do assignment 1.
Read the questions (of assignment 2).
Listen again to the podcast and do assignment 2.
Assignment 1
Listen to the podcast and answer the questions on your own, then discuss the answers in your group.
What is the problem of the people in the introduction of this podcast?
What does Dr. Matthew Walker say about sleep research?
What famous people are mentioned as an example?
Questions
How much time of our lives do we spend sleeping?
Where does Lisa Hurst-Cairns come from?
What is the problem of Will Parkhurst?
What is the profession of Raquel Zic?
Who is Dr. Matthew Walker?
What does Dr. Matthew Walker say about sleep?
What does he say about Paul McCartney and his dreams?
De onderstaande antwoorden moet je zelf nakijken; vergelijk jouw antwoorden met de goede
antwoorden, en geef aan in welke mate jouw antwoorden correct zijn.
You are going to read a text about the painting 'The Nightmare'.
Read the text and do assignment 1.
Read the text again and do assignment 2, 3 and 4.
Assignment 1
Read the text and answer the questions on your own, then discuss the answers in your group.
Use key words summarizing how the painting is described in the text.
What background information on the painting do you get?
What is the etymology of the word "nightmare"?
Watch the painting and compare the description in the text with the painting.
Read the text.
The Nightmare
The Nightmare simultaneously offers both the image of a dream — by indicating the effect of the nightmare on the woman — and a dream image — in symbolically portraying the sleeping vision.
It depicts a sleeping woman draped over the end of a bed with her head hanging down, exposing her long neck.
She is surmounted by an incubus that peers out at the viewer. The sleeper seems lifeless, and, lying on her back, she takes a position believed to encourage nightmares.
Her brilliant coloration is set against the darker reds, yellows, and ochres of the background; Fuseli used a chiaroscuro effect to create strong contrasts between light and shade.
The interior is contemporary and fashionable, and contains a small table on which rests a mirror, phial, and book. The room is hung with red velvet curtains which drape behind the bed.
Emerging from a parting in the curtain is the head of a horse with bold, featureless eyes.
For contemporary viewers, The Nightmare invoked the relationship of the incubus and the horse (mare) to nightmares.
The work was likely inspired by the waking dreams experienced by Fuseli and his contemporaries, who found that these experiences related to folkloric beliefs like the Germanic tales about demons and witches that possessed people who slept alone.
In these stories, men were visited by horses or hags, giving rise to the terms "hag-riding" and "mare-riding", and women were believed to engage in sex with the devil.
The etymology of the word "nightmare", however, does not relate to horses. Rather, the word is derived from mara, a Scandinavian mythological term referring to a spirit sent to torment or suffocate sleepers.
The early meaning of "nightmare" included the sleeper's experience of weight on the chest combined with sleep paralysis, dyspnea, or a feeling of dread. The painting incorporates a variety of imagery associated with these ideas, depicting a mare's head and a demon crouched atop the woman.
Source: Wikipedia
Watch the painting The Nightmare, made by Henry Fuseli.
Assignment 2
Vocabulary assignment
Find out the meaning of the word 'incubus'. What is the opposite of an incubus?
The clues are not in the text. Use English language Internet pages.
What does 'chiaroscuro' mean? The clue is in the text.
De onderstaande antwoorden moet je zelf nakijken; vergelijk jouw antwoorden met de goede
antwoorden, en geef aan in welke mate jouw antwoorden correct zijn.
Detective assignment (use the Internet, English language pages only of course)
The lady in the picture is sleeping or, possibly, unconscious. There is an indication in the picture for the cause of her unconsciousness. It is on the small table: the phial.
It seems to be uncorked. It is quite possible that she drank some of its contents before she fell asleep. In that case, it is probably something to help you sleep.
Considering the painting dates from 1781, find out what possibly made her sleep, how it was called at the time and how we call it now.
Tip!
There are many ways to work on your vocabulary in Wozzol.
You can say or copy the words out loud.
Click in Wozzol on the red arrow for the different options.
The most important thing is that you don't do this for too long, because then you don't learn anything anymore.
In two 10-minute sessions you learn more than in half an hour.
Irregular Verbs
Check out the knowledge base below and study the following irregular verbs:
De onderstaande antwoorden moet je zelf nakijken; vergelijk jouw antwoorden met de goede
antwoorden, en geef aan in welke mate jouw antwoorden correct zijn.
De onderstaande antwoorden moet je zelf nakijken; vergelijk jouw antwoorden met de goede
antwoorden, en geef aan in welke mate jouw antwoorden correct zijn.
You are going to role play a discussion between people who have different opinions about reading dreams.
Form groups of four pupils.
(In groups of five one of you can be the director)
Read the roles you can choose from.
Decide who is going to play which role.
Act out the role play.
Read the roles.
Role A: Pro-dream reader
You think the ability to read dreams and thoughts is fantastic.
Tell the others three reasons why.
The technology could cure all mental illnesses.
It could cure the world's mental health and we would all love each other.
You think most people would love to look back at their dreams.
Role B: Anti-dream reader
You think the ability to read dreams and thoughts is very dangerous.
Tell the others three reasons why.
You think it is ethically unsound to read dreams and thoughts.
There is a reason why we cannot read dreams.
You think this ability would change humans too much.
Role C: Troubled relationship person
You are having trouble with your partner. You think (s)he is seeing someone else.
You are sure that if you read his/her dreams, you could find out the answer.
You think dream-reading is a fantastic way of keeping marriages and relationships together.
Role D: Person X
You are incredibly rich and powerful and want to be a dictator.
You want to invest in this dream-reading technology to control everyone in your country.
Support everything the pro-dream reader says. Strongly disagree with the other two.
Tell everyone nothing gets in the way of science.
Step 6 - Writing
The Nightmare revisited
In The nightmare, you read a description of a painting. The painter was very successful with his painting, so he made other ones that were quite similar, and he got copied. You are going to view the painting you saw before and another version of it, by Nicolai Abraham Abildgaard.
Choose an assignment and write the text.
Swap your assignments with a class mate.
Give your comments on grammar and idiom.
Swap back. Revise your text if you think the comment you received was relevant.
Put your name on your assignment and the name of your class mate as well (marked: 'Author' and 'Corrector)'.
Hand in your text for grading.
The assignments are:
Give a full description of the painting by Abildgaard, along the lines of the description you read in The nightmare.
Compare the two paintings. Use full sentences. Think of things like orientation, who is facing who, attributes, clothing, position, number of persons, way of painting etc.
Write your judgement about these paintings. Which one do you like best (or dislike)?
Give at least three arguments for your opinion.
The arguments should be explained in at least one paragraph for each argument.
Your final judgement should at least be a paragraph too.
Read the description of painting 1 again.
The Nightmare simultaneously offers both the image of a dream — by indicating the effect of the nightmare on the woman — and a dream image — in symbolically portraying the sleeping vision.
It depicts a sleeping woman draped over the end of a bed with her head hanging down, exposing her long neck.
She is surmounted by an incubus that peers out at the viewer. The sleeper seems lifeless, and, lying on her back, she takes a position believed to encourage nightmares.
Her brilliant coloration is set against the darker reds, yellows, and ochres of the background; Fuseli used a chiaroscuro effect to create strong contrasts between light and shade.
The interior is contemporary and fashionable, and contains a small table on which rests a mirror, phial, and book. The room is hung with red velvet curtains which drape behind the bed.
Emerging from a parting in the curtain is the head of a horse with bold, featureless eyes.
For contemporary viewers, The Nightmare invoked the relationship of the incubus and the horse (mare) to nightmares.
The work was likely inspired by the waking dreams experienced by Fuseli and his contemporaries, who found that these experiences related to folkloric beliefs like the Germanic tales about demons and witches that possessed people who slept alone.
In these stories, men were visited by horses or hags, giving rise to the terms "hag-riding" and "mare-riding", and women were believed to engage in sex with the devil.
The etymology of the word "nightmare", however, does not relate to horses. Rather, the word is derived from mara, a Scandinavian mythological term referring to a spirit sent to torment or suffocate sleepers.
The early meaning of "nightmare" included the sleeper's experience of weight on the chest combined with sleep paralysis, dyspnea, or a feeling of dread. The painting incorporates a variety of imagery associated with these ideas, depicting a mare's head and a demon crouched atop the woman.
Source: Wikipedia The Nightmare
Take a look at painting 1 again.
Take a look at painting 2
Step 7 - Evaluation
Fill in the schedule and answer the questions below.
Activity
Fun
Boring
Easy
Hard
I already know this
New
Listening
Reading
Vocabulary
Grammar
Speaking
Writing
What have you learnt in this double period?
Answer the following questions:
What was the easiest part of this lesson?
What did you already know?
What was the most difficult part?
What was new to you in this lesson?
What do you have to ask your teacher?
Step 8 - Extra
Extra: Just a dream
Have you got time left? Watch this!
You are going to listen to the song Just a dream by Nelly.
Het arrangement 24.4 Your worst nightmare - tto123 is gemaakt met
Wikiwijs van
Kennisnet. Wikiwijs is hét onderwijsplatform waar je leermiddelen zoekt,
maakt en deelt.
Dit lesmateriaal is gepubliceerd onder de Creative Commons Naamsvermelding-GelijkDelen 4.0 Internationale licentie. Dit houdt in dat je onder de voorwaarde van naamsvermelding en publicatie onder dezelfde licentie vrij bent om:
het werk te delen - te kopiëren, te verspreiden en door te geven via elk medium of bestandsformaat
het werk te bewerken - te remixen, te veranderen en afgeleide werken te maken
voor alle doeleinden, inclusief commerciële doeleinden.
Van dit lesmateriaal is de volgende aanvullende informatie beschikbaar:
Toelichting
Deze les valt onder de arrangeerbare leerlijn van de Stercollectie voor Engels voor tweetalig onderwijs, leerjaar 1, 2 en 3. Dit is thema 8 'Dreams'. Het onderwerp van deze les is: Your worst nightmare. Deze les staat in het teken van nachtmerries of nare dromen en dutjes (naps). De onregelmatige werkwoorden in deze les zijn: to wear, to win en to write. In de grammaticaopdracht wordt de third conditional behandeld.
Leerniveau
VWO 2;
HAVO 1;
VWO 1;
HAVO 3;
VWO 3;
HAVO 2;
Leerinhoud en doelen
Engels;
Eindgebruiker
leerling/student
Moeilijkheidsgraad
gemiddeld
Studiebelasting
1 uur en 40 minuten
Trefwoorden
arrangeerbaar, dutjes, engels, nachtmerries, nare dromen, stercollectie, third conditional, tto123, your worst nightmare
Deze les valt onder de arrangeerbare leerlijn van de Stercollectie voor Engels voor tweetalig onderwijs, leerjaar 1, 2 en 3. Dit is thema 8 'Dreams'. Het onderwerp van deze les is: Your worst nightmare. Deze les staat in het teken van nachtmerries of nare dromen en dutjes (naps). De onregelmatige werkwoorden in deze les zijn: to wear, to win en to write. In de grammaticaopdracht wordt de third conditional behandeld.
Leeromgevingen die gebruik maken van LTI kunnen Wikiwijs arrangementen en toetsen afspelen en resultaten
terugkoppelen. Hiervoor moet de leeromgeving wel bij Wikiwijs aangemeld zijn. Wil je gebruik maken van de LTI
koppeling? Meld je aan via info@wikiwijs.nl met het verzoek om een LTI
koppeling aan te gaan.
Maak je al gebruik van LTI? Gebruik dan de onderstaande Launch URL’s.
Arrangement
Oefeningen en toetsen
Reasons you need a nap
The Nightmare
The Third Conditional
The Third Conditional
IMSCC package
Wil je de Launch URL’s niet los kopiëren, maar in één keer downloaden? Download dan de IMSCC package.
Oefeningen en toetsen van dit arrangement kun je ook downloaden als QTI. Dit bestaat uit een ZIP bestand dat
alle
informatie bevat over de specifieke oefening of toets; volgorde van de vragen, afbeeldingen, te behalen
punten,
etc. Omgevingen met een QTI player kunnen QTI afspelen.
Wikiwijs lesmateriaal kan worden gebruikt in een externe leeromgeving. Er kunnen koppelingen worden gemaakt en
het lesmateriaal kan op verschillende manieren worden geëxporteerd. Meer informatie hierover kun je vinden op
onze Developers Wiki.