using UnityEngine; using System.Collections; public class Camera : MonoBehaviour { private Vector2 velocity; public float smoothTijdY, smoothTijdX; private GameObject speler; // Use this for initialization void Start () { speler = GameObject.FindGameObjectWithTag ("Player"); } // Update is called once per frame void FixedUpdate () { if (speler) { float posX = Mathf.SmoothDamp (transform.position.x, speler.transform.position.x, ref velocity.x, smoothTijdX); float posY = Mathf.SmoothDamp (transform.position.y, speler.transform.position.y, ref velocity.y, smoothTijdY); transform.position = new Vector3 (posX, posY, transform.position.z); } } }