3. Workshop

You have the wishes and inspiration from your talks with the grandmas and from available work. The next step is to arrive at a design and to implement it. It is time for innovation in the Workshop. Brainstorming, designing interactions and building prototypes are all activities you could do here. The methodical approach remains important here. If you just click a solution together, the chance is very small the solution will really be usable. Also from this strategy, you will regularly make short side-steps into other strategies, for example to Library to gain insight into how to best approach certain tasks, or to Field to learn more about the context of use, and to Lab to conduct a quick test if things work as intended or to demonstrate an in-between prototype to grandma.